protected override void InitiateAttack()
 {
     rend.enabled         = coll.enabled = enabled = true;
     transform.localScale = new Vector3(maxradius, maxradius);
     if (Reach == 0f)
     {
         _myLateUpdate = LateUpdateStill;
     }
     else
     {
         MoveComponent.Dash(Holder.DirectionVector, Reach, time, true);
         _myLateUpdate = LateUpdateCharge;
     }
     ResetCoolDown();
 }