protected override void InitiateAttack() { rend.enabled = coll.enabled = enabled = true; transform.localScale = new Vector3(maxradius, maxradius); if (Reach == 0f) { _myLateUpdate = LateUpdateStill; } else { MoveComponent.Dash(Holder.DirectionVector, Reach, time, true); _myLateUpdate = LateUpdateCharge; } ResetCoolDown(); }