void Start()
    {
        Mesh mesh = MeshLoader.LoadMeshFromResources(AssetName);

        MeshFilter filter = GetComponent <MeshFilter>();

        if (filter == null)
        {
            filter = gameObject.AddComponent <MeshFilter>();
        }
        filter.mesh = mesh;

        if (GetComponent <MeshRenderer>() == null)
        {
            MeshRenderer renderer = gameObject.AddComponent <MeshRenderer>();
            renderer.material = new Material(Shader.Find("Legacy Shaders/Diffuse"));;
        }
    }