Пример #1
0
 public void Update()
 {
     if (layersvisible != _layersvisible)
     {
         _layersvisible = layersvisible;
         foreach (KeyValuePair <string, Dictionary <int, GameObject> > parentobj in allLayerObjects)
         {
             foreach (KeyValuePair <int, GameObject> layer in parentobj.Value)
             {
                 if (layer.Key > layersvisible)
                 {
                     layer.Value.SetActive(false);
                 }
                 else
                 {
                     layer.Value.SetActive(true);
                 }
             }
         }
     }
     if (newloaded)
     {
         newloaded          = false;
         slider.MaxValue    = layersvisible;
         slider.SliderValue = layersvisible;
         ShowHideCheckBoxes.Rebuild();
     }
     loader.Update(this);
 }
Пример #2
0
 public void Update()
 {
     loader.Update(this, threadcount, quality);
 }