public void Update() { if (layersvisible != _layersvisible) { _layersvisible = layersvisible; foreach (KeyValuePair <string, Dictionary <int, GameObject> > parentobj in allLayerObjects) { foreach (KeyValuePair <int, GameObject> layer in parentobj.Value) { if (layer.Key > layersvisible) { layer.Value.SetActive(false); } else { layer.Value.SetActive(true); } } } } if (newloaded) { newloaded = false; slider.MaxValue = layersvisible; slider.SliderValue = layersvisible; ShowHideCheckBoxes.Rebuild(); } loader.Update(this); }
public void Update() { loader.Update(this, threadcount, quality); }