Пример #1
0
    public void GenerateUnwalkableMesh(Location location, List <ClusterPoint> points)
    {
        this.location = location;
        this.points   = points;
        //StopCoroutine("IGenerateMesh");
        MeshCreator mesh = FindObjectOfType <MeshCreator>();

        mesh.GenerateMesh(location, points);
    }
Пример #2
0
 public virtual MeshInfo GetVoxelMeshInfo(Chunk _chunk, int _x, int _y, int _z, MeshInfo _mesh_info)
 {
     return(MeshCreator.GenerateMesh(_chunk, _x, _y, _z, _mesh_info, this));
 }