Пример #1
0
        public void SetMeshVerticesPosition(RectTransform rtParent, bool elevate, float zAxis)
        {
            float elvation = elevate ? this.Height : 0;

            transform.SetParent(rtParent);
            transform.localPosition = new Vector3(this.Location.x, this.Location.y, zAxis);


            MeshCreator  meshCreator  = new MeshCreator();
            MeshRenderer meshRenderer = (MeshRenderer)gameObject.AddComponent(typeof(MeshRenderer));
            MeshFilter   meshFilter   = (MeshFilter)gameObject.AddComponent(typeof(MeshFilter));

            meshFilter.mesh.Clear();
            meshFilter.mesh      = meshCreator.CreateMesh2(elvation, this.AgentCoordinate.GetVector2Coordinates(), this.InitialLocation);
            meshFilter.mesh.name = "CustomMesh";

            Material mat = new Material(Shader.Find("Specular"))
            {
                color = this.Color.GetRgb()
            };

            meshRenderer.material = mat;
            //meshCollider.sharedMesh = meshFilter.mesh;
            transform.localRotation = Quaternion.Euler(0, 0, 180);

            gameObject.AddComponent <MeshCollider>();
        }