Пример #1
0
        MeshContainer CompileSnapBuffer()
        {
            CreateSnap = true;
            RenderKind Save = Device.RenderKind;

            StoredSnapItems.Clear();
            StoredSnapItems.Add(null);
            RegisterLocked    = false;
            Device.RenderKind = RenderKind.SnapBuffer;
            MeshContainer Result = MeshCreator.CreateMeshes(Device, CompileDraw);

            Device.RenderKind = Save;
            RegisterLocked    = true;
            CreateSnap        = false;
            return(Result);
        }