public override bool Execute(object sender, SkillInstance instance, long delta, long curSectionTime)
 {
     if (curSectionTime < m_StartTime)
     {
         return(true);
     }
     UnityEngine.GameObject obj = sender as UnityEngine.GameObject;
     if (obj == null)
     {
         return(false);
     }
     LogicSystem.NotifyGfxSonsReleaseSkill(obj, m_signforskill, m_SkillId);
     return(false);
 }