Пример #1
0
        protected void GeneralStopImpact(ImpactLogicInfo logicInfo)
        {
            if (IsLogicDead(logicInfo.Target))
            {
                SetGfxStateFlag(logicInfo.Target, Operate_Type.OT_RemoveBit, GfxCharacterState_Type.Stiffness);
                SetGfxStateFlag(logicInfo.Target, Operate_Type.OT_RemoveBit, GfxCharacterState_Type.HitFly);
                SetGfxStateFlag(logicInfo.Target, Operate_Type.OT_RemoveBit, GfxCharacterState_Type.GetUp);
            }
            else
            {
                ClearGfxStateFlag(logicInfo.Target);
            }
            logicInfo.CustomDatas.Clear();
            //foreach=>for
            for (int i = 0; i < logicInfo.EffectsDelWithImpact.Count; ++i)
            {
                GameObject Obj = logicInfo.EffectsDelWithImpact[i];
                ResourceSystem.RecycleObject(Obj);
            }

            //foreach(GameObject obj in logicInfo.EffectsDelWithImpact){
            //  ResourceSystem.RecycleObject(obj);
            //}
            ResetLayer(logicInfo.Target, logicInfo);
            LogicSystem.NotifyGfxAnimationFinish(logicInfo.Target, false);
            LogicSystem.NotifyGfxMoveControlFinish(logicInfo.Target, logicInfo.ImpactId, false);
            LogicSystem.NotifyGfxStopImpact(logicInfo.Sender, logicInfo.ImpactId, logicInfo.Target);
        }
Пример #2
0
 public override void StopImpact(ImpactLogicInfo logicInfo)
 {
     logicInfo.IsActive = false;
     StopAnimation(logicInfo.Target, Animation_Type.AT_Grab);
     if (null != logicInfo.Target)
     {
         UnityEngine.Vector3 rotation = logicInfo.Target.transform.rotation.eulerAngles;
         logicInfo.Target.transform.rotation = UnityEngine.Quaternion.Euler(0, rotation.y, 0);
     }
     SetGfxStateFlag(logicInfo.Target, Operate_Type.OT_RemoveBit, GfxCharacterState_Type.Grab);
     LogicSystem.NotifyGfxMoveControlFinish(logicInfo.Target, logicInfo.ImpactId, false);
     LogicSystem.NotifyGfxAnimationFinish(logicInfo.Target, false);
     LogicSystem.NotifyGfxStopImpact(logicInfo.Sender, logicInfo.ImpactId, logicInfo.Target);
 }
Пример #3
0
        public void SendImpactToCharacter(int sender, int target, int impactId, float x, float y, float z, float dir, int forceLogicId)
        {
            GameObject senderObj = LogicSystem.GetGameObject(sender);
            GameObject targetObj = LogicSystem.GetGameObject(target);

            if (null == senderObj || null == targetObj)
            {
                LogSystem.Error("null obj");
            }
            SharedGameObjectInfo targetInfo = LogicSystem.GetSharedGameObjectInfo(targetObj);

            if (null == targetInfo || targetInfo.IsDead)
            {
                return;
            }
            GfxImpactSoundManager.Instacne.TryPlaySound(target, impactId);
            ImpactLogicData config = (ImpactLogicData)SkillConfigProvider.Instance.ExtractData(SkillConfigType.SCT_IMPACT, impactId);

            if (null != config)
            {
                if (config.MoveMode == (int)ImpactMovementType.Inherit)
                {
                    GetPreImpactMoveInfo(targetObj, out x, out y, out z, out dir);
                }
                bool needSendImpact = true;
                int  logicId        = config.ImpactGfxLogicId;
                if (-1 != forceLogicId)
                {
                    logicId = forceLogicId;
                }
                for (int i = m_ImpactLogicInfos.Count - 1; i >= 0; --i)
                {
                    ImpactLogicInfo info = m_ImpactLogicInfos[i];
                    if (null != info)
                    {
                        if (info.IsActive)
                        {
                            if (info.Target.GetInstanceID() == targetObj.GetInstanceID())
                            {
                                if (info.LogicId == (int)GfxImpactLogicManager.GfxImpactLogicId.GfxImpactLogic_Default || logicId == (int)GfxImpactLogicManager.GfxImpactLogicId.GfxImpactLogic_Default)
                                {
                                    if (info.ImpactId != impactId)
                                    {
                                        continue;
                                    }
                                }
                                IGfxImpactLogic logic = GfxImpactLogicManager.Instance.GetGfxImpactLogic(info.LogicId);
                                if (null != logic)
                                {
                                    needSendImpact = logic.OnOtherImpact(logicId, info, (info.ImpactId == impactId));
                                    if (needSendImpact)
                                    {
                                        info.Recycle();
                                        m_ImpactLogicInfos.RemoveAt(i);
                                    }
                                }
                            }
                        }
                    }
                }
                if (needSendImpact)
                {
                    SendImpactToCharacterImpl(senderObj, targetObj, impactId, x, y, z, dir, forceLogicId);
                }
                else
                {
                    LogicSystem.NotifyGfxStopImpact(senderObj, impactId, targetObj);
                }
            }
        }