Пример #1
0
        public override bool Execute(object sender, SkillInstance instance, long delta, long curSectionTime)
        {
            UnityEngine.GameObject obj = sender as UnityEngine.GameObject;
            if (obj == null)
            {
                return(false);
            }
            long start_time = m_StartTime + instance.CurTime;
            long end_time   = m_EndTime + instance.CurTime;

            LogicSystem.NotifyGfxSkillBreakSection(obj, instance.SkillId, m_BreakType, (int)start_time, (int)end_time, m_IsInterrupt, m_SkillGoOnMessage);
            return(false);
        }