public override bool Execute(object sender, SkillInstance instance, long delta, long curSectionTime) { if (curSectionTime < m_StartTime) { return(true); } UnityEngine.GameObject obj = sender as UnityEngine.GameObject; if (obj == null) { return(false); } LogicSystem.NotifyGfxSonsReleaseSkill(obj, m_signforskill, m_SkillId); return(false); }