public override bool Execute(object sender, SkillInstance instance, long delta, long curSectionTime) { UnityEngine.GameObject obj = sender as UnityEngine.GameObject; if (obj == null) { return(false); } long start_time = m_StartTime + instance.CurTime; long end_time = m_EndTime + instance.CurTime; LogicSystem.NotifyGfxSkillBreakSection(obj, instance.SkillId, m_BreakType, (int)start_time, (int)end_time, m_IsInterrupt, m_SkillGoOnMessage); return(false); }