void EndCombat() { Debug.Log("Exiting BATTLE"); stateMachine.enabled = true; this.enabled = false; hero.Experience += xpReward; if (hero.Experience >= hero.ToLevel) { levelUp.Level(); } enemyHealth = 100; }
void EndCombat() { Debug.Log("Exiting BATTLE"); stateMachine.enabled = true; this.enabled = false; hero.Experience += xpReward; if (hero.Experience >= hero.ToLevel) { levelUp.Level(); } enemyHealth = 100; }