new void Awake() { base.Awake(); emission = particles.emission; //TODO: make better or remove //StartCoroutine(AwarenessLoop()); OnLevelUp.AddListener(NextLevel); }
/// <summary> /// Adds listener for level up event /// </summary> /// <param name="listener">listener for level up event</param> public void AddLevelUpListener(UnityAction <int> listener) { levelUp.AddListener(listener); }