Пример #1
0
 void ResetGame()
 {
     pointsRequiredToLevelUpQueue = new Queue <int> (pointsRequiredToLevelUp);
     difficultyStepsQueue         = new Queue <DifficultType> (difficultySteps);
     spawner.Reset();
     rotator.Reset();
     CurrentLevel    = initialLevel;
     scoreLabel.text = "0";
     Score           = 0;
     isGameOver      = false;
     spawner.enabled = true;
     rotator.enabled = true;
     currentMusic    = 0;
     levelUp.GetComponent <Animator> ().ResetTrigger("start");
     levelUp.GetComponent <Animator> ().Play("Idle");
     AudioMaster.instance.StopAll(false);
     AudioMaster.instance.PlayLoop(musics[currentMusic]);
     isGamePaused = false;
     EnableInput();
 }