private void FireCustomEvents() { if (!_sourceStat.fireEventsOnChange) { return; } // ReSharper disable once ForCanBeConvertedToForeach for (var i = 0; i < _sourceStat.changeCustomEventsToFire.Count; i++) { var anEvent = _sourceStat.changeCustomEventsToFire[i].CustomEventName; LevelSettings.FireCustomEventIfValid(anEvent, LevelSettings.Instance.transform); } }
// OnStateUpdate is called on each Update frame between OnStateEnter and OnStateExit callbacks //override public void OnStateUpdate(Animator animator, AnimatorStateInfo stateInfo, int layerIndex) { // //} // OnStateExit is called when a transition ends and the state machine finishes evaluating this state override public void OnStateExit(Animator animator, AnimatorStateInfo stateInfo, int layerIndex) { LevelSettings.FireCustomEventIfValid(ExitCustomEvent, animator.transform); }