Пример #1
0
    // Set Per Level Information
    private void InitAllLevelSettings()
    {
        AllLevels = new List <LevelSettings>();

        // Level 1 Information
        LevelSettings level1 = new LevelSettings()
        {
            Level              = Constants.LVL_1,
            PlayerBeerSpeed    = Constants.BOTTLE_SPEED,
            CustomerMoveSpeed  = Constants.MOVE_SPEED_1,
            CustomerSlideSpeed = Constants.SLIDE_SPEED
        };

        level1.SetCustomerMoveTimes(Constants.MOVE_MIN_1, Constants.MOVE_MAX_1);
        level1.SetCustomerStopTimes(Constants.STOP_MIN_1, Constants.STOP_MAX_1);
        level1.SetCustomerDrinkTimes(Constants.DRINK_MIN_1, Constants.DRINK_MAX_1);
        level1.SetCustomerSlideDistances(Constants.SLIDE_MIN, Constants.SLIDE_MAX);

        level1.AddCustomersToBarTap(Constants.BARTAP_1, new List <float>()
        {
            Constants.WAVE_1
        });
        level1.AddCustomersToBarTap(Constants.BARTAP_2, new List <float>()
        {
            Constants.WAVE_1
        });
        level1.AddCustomersToBarTap(Constants.BARTAP_3, new List <float>()
        {
            Constants.WAVE_1
        });
        level1.AddCustomersToBarTap(Constants.BARTAP_4, new List <float>()
        {
            Constants.WAVE_1
        });

        AllLevels.Add(level1);

        // Level 2 Information
        LevelSettings level2 = new LevelSettings()
        {
            Level              = Constants.LVL_2,
            PlayerBeerSpeed    = Constants.BOTTLE_SPEED,
            CustomerMoveSpeed  = Constants.MOVE_SPEED_2,
            CustomerSlideSpeed = Constants.SLIDE_SPEED
        };

        level2.SetCustomerMoveTimes(Constants.MOVE_MIN_2, Constants.MOVE_MAX_2);
        level2.SetCustomerStopTimes(Constants.STOP_MIN_1, Constants.STOP_MAX_2);
        level2.SetCustomerDrinkTimes(Constants.DRINK_MIN_1, Constants.DRINK_MAX_2);
        level2.SetCustomerSlideDistances(Constants.SLIDE_MIN, Constants.SLIDE_MAX);

        level2.AddCustomersToBarTap(Constants.BARTAP_1, new List <float>()
        {
            Constants.WAVE_1, Constants.WAVE_3
        });
        level2.AddCustomersToBarTap(Constants.BARTAP_2, new List <float>()
        {
            Constants.WAVE_1, Constants.WAVE_3
        });
        level2.AddCustomersToBarTap(Constants.BARTAP_3, new List <float>()
        {
            Constants.WAVE_1, Constants.WAVE_3
        });
        level2.AddCustomersToBarTap(Constants.BARTAP_4, new List <float>()
        {
            Constants.WAVE_1, Constants.WAVE_3
        });

        AllLevels.Add(level2);

        // Level 3 Information
        LevelSettings level3 = new LevelSettings()
        {
            Level              = Constants.LVL_3,
            PlayerBeerSpeed    = Constants.BOTTLE_SPEED,
            CustomerMoveSpeed  = Constants.MOVE_SPEED_3,
            CustomerSlideSpeed = Constants.SLIDE_SPEED
        };

        level3.SetCustomerMoveTimes(Constants.MOVE_MIN_3, Constants.MOVE_MAX_3);
        level3.SetCustomerStopTimes(Constants.STOP_MIN_2, Constants.STOP_MAX_3);
        level3.SetCustomerDrinkTimes(Constants.DRINK_MIN_2, Constants.DRINK_MAX_3);
        level3.SetCustomerSlideDistances(Constants.SLIDE_MIN, Constants.SLIDE_MAX);

        level3.AddCustomersToBarTap(Constants.BARTAP_1, new List <float>()
        {
            Constants.WAVE_2, Constants.WAVE_4, Constants.WAVE_5
        });
        level3.AddCustomersToBarTap(Constants.BARTAP_2, new List <float>()
        {
            Constants.WAVE_2, Constants.WAVE_4, Constants.WAVE_5
        });
        level3.AddCustomersToBarTap(Constants.BARTAP_3, new List <float>()
        {
            Constants.WAVE_2, Constants.WAVE_4, Constants.WAVE_5
        });
        level3.AddCustomersToBarTap(Constants.BARTAP_4, new List <float>()
        {
            Constants.WAVE_2, Constants.WAVE_4, Constants.WAVE_5
        });

        AllLevels.Add(level3);
    }
Пример #2
0
    private void InitAllLevelSettings()
    {
        AllLevels = new List <LevelSettings>();

        LevelSettings level1 = new LevelSettings()
        {
            Level              = 1,
            PlayerBeerSpeed    = 6.0f,
            CustomerMoveSpeed  = 2f,
            CustomerSlideSpeed = 5
        };

        level1.SetCustomerMoveTimes(0.5f, 1.0f);
        level1.SetCustomerStopTimes(1.5f, 2f);
        level1.SetCustomerDrinkTimes(1.0f, 1.75f);
        level1.SetCustomerSlideDistances(6.0f, 7.0f);

        level1.AddCustomersToBarTap(1, new List <float>()
        {
            0.25f
        });
        level1.AddCustomersToBarTap(2, new List <float>()
        {
            0.25f
        });
        level1.AddCustomersToBarTap(3, new List <float>()
        {
            0.25f
        });
        level1.AddCustomersToBarTap(4, new List <float>()
        {
            0.25f
        });

        AllLevels.Add(level1);

        LevelSettings level2 = new LevelSettings()
        {
            Level              = 2,
            PlayerBeerSpeed    = 6.0f,
            CustomerMoveSpeed  = 1.5f,
            CustomerSlideSpeed = 6
        };

        level2.SetCustomerMoveTimes(0.5f, 1.0f);
        level2.SetCustomerStopTimes(1f, 1.5f);
        level2.SetCustomerDrinkTimes(1.0f, 2.0f);
        level2.SetCustomerSlideDistances(6.0f, 8.0f);

        level2.AddCustomersToBarTap(1, new List <float>()
        {
            0.25f, 1.25f
        });
        level2.AddCustomersToBarTap(2, new List <float>()
        {
            0.25f, 1.25f
        });
        level2.AddCustomersToBarTap(3, new List <float>()
        {
            0.25f, 1.25f
        });
        level2.AddCustomersToBarTap(4, new List <float>()
        {
            0.25f, 1.25f
        });

        AllLevels.Add(level2);
    }