private void Start() { if (!LevelSettings.IsLastLevel(GameplayManager.CurrentLevelID) && GameplayManager.CurrentLevelID.Type != LevelType.FreePlay) { group.alpha = 1f; group.blocksRaycasts = true; button.onClick.AddListener(GameplayManager.PlayNextLevel); } else { group.alpha = 0.3f; group.blocksRaycasts = false; } }