private void Awake() { _moveRigidbody = GetComponent <MoveRigidbody>(); _spriteRenderer = GetComponent <SpriteRenderer>(); _collider = GetComponent <Collider2D>(); _layerMask = LayerMaskExtensions.GetMaskOrThrow("Platforms", "Items"); }
private void Awake() { _myCollider = GetComponent <Collider2D>(); Assert.AreNotEqual(referencePoints.Length, 0, "CharacterGrounding needs at least one reference point"); _layerMask = LayerMaskExtensions.GetMaskOrThrow("Platforms", "Items"); }