private void Awake()
 {
     _moveRigidbody  = GetComponent <MoveRigidbody>();
     _spriteRenderer = GetComponent <SpriteRenderer>();
     _collider       = GetComponent <Collider2D>();
     _layerMask      = LayerMaskExtensions.GetMaskOrThrow("Platforms", "Items");
 }
예제 #2
0
 private void Awake()
 {
     _myCollider = GetComponent <Collider2D>();
     Assert.AreNotEqual(referencePoints.Length, 0, "CharacterGrounding needs at least one reference point");
     _layerMask = LayerMaskExtensions.GetMaskOrThrow("Platforms", "Items");
 }