Create() публичный статический Метод

public static Create ( ) : LayerMask
Результат LayerMask
Пример #1
0
        void FixedUpdate()
        {
            return;

            if (isDragging && canvasBoard.canvasBoardBasis.drawingState == DrawingState.Edit)
            {
                //if (lineData != null && lineData.line.lineType == SpringGUI.LineType.Indoor) {
                var filter     = new ContactFilter2D();
                var hitResults = new RaycastHit2D[20];

                filter.useLayerMask = true;
                filter.useTriggers  = true;
                filter.layerMask    = LayerMaskExtensions.Create("UI");

                LineController targetLineCtrl = null;
                RaycastHit2D   hit;

                Vector2 origin    = transform.parent.TransformPoint(rectTransform.anchoredPosition + new Vector2(0, 11f));
                Vector2 direction = Vector2.up;

                int hitCount = Physics2D.Raycast(origin, direction, filter, hitResults, Mathf.Infinity);
                Debug.Log("hitCount: " + hitCount);
                Debug.DrawRay(origin, direction * 1000f, Color.cyan);

                //hit = Physics2D.Raycast (origin, direction);
                //if(hit.collider != null) {
                //    Debug.Log ("hit distance" + hit.distance);
                //Debug.DrawRay (origin, direction * hit.distance, Color.red);
                //}
                //}
            }
        }
Пример #2
0
 	void Start()
 	{
 		LayerMask mask = LayerMaskExtensions.Create("Ignore Raycast", "TransparentFX", "Water");
 		Debug.Log(mask.MaskToString()); //prints out Ignore Raycast, TransparentFX, Water
  
 		mask = mask.RemoveFromMask("TransparentFX");
 		Debug.Log(mask.MaskToString()); //prints out Ignore Raycast, Water
  
 		mask = mask.AddToMask("TransparentFX");
 		Debug.Log(mask.MaskToString()); //prints out Ignore Raycast, TransparentFX, Water
  
 		Debug.Log(mask.Inverse().MaskToString()); //prints out everything except Ignore Raycast, TransparentFX, Water
 	}