Пример #1
0
    void Start()
    {
        _time = createSpeed;

        //レーン情報取得
        _lane    = FindObjectOfType <Lane>();
        _lanePos = _lane.GetLaneList();
    }
Пример #2
0
    //public Transform muzzle;

    void Start () {
       // Shoot();
        _lane = FindObjectOfType<Lane>();
        _lanePos = _lane.GetLaneList();

        createEnemy = FindObjectOfType<CreateEnemy>();
        player = FindObjectOfType<PlayerScript>();
    }
Пример #3
0
    void Start()
    {
        _time = 0;

        //レーン情報取得
        _lane      = FindObjectOfType <Lane>();
        _lanePos   = _lane.GetLaneList();
        _laneSizeY = _lane.GetLaneSizeY();
    }
Пример #4
0
    //public Transform muzzle;

    void Start()
    {
        // Shoot();
        _lane    = FindObjectOfType <Lane>();
        _lanePos = _lane.GetLaneList();
    }