Пример #1
0
    private void UpdateTarget(float freeAcceleration)
    {
        if (((Vector2)transform.position - _CurrentTarget).magnitude < 0.01f)
        {
            _OldTarget = _CurrentTarget;
            _PointIdx  = _CurrentLane.GetNextTarget(_PointIdx, ref _CurrentTarget);

            if (_PointIdx == -1)
            {
                while (!GetNextLane() && !_Destroy)
                {
                    List <Lane> newPath = Network.instance.CalculatePath(_Path[_PathIdx]._Nodes[0], _Path[_Path.Count - 1]._Nodes[1]);
                    if (newPath == null)
                    {
                        Destroy(gameObject);
                        break;
                    }
                    else
                    {
                        _Path = newPath;
                    }
                }
            }

            UpdateRotation();
        }
    }