void Start() { _time = createSpeed; //レーン情報取得 _lane = FindObjectOfType <Lane>(); _lanePos = _lane.GetLaneList(); }
//public Transform muzzle; void Start () { // Shoot(); _lane = FindObjectOfType<Lane>(); _lanePos = _lane.GetLaneList(); createEnemy = FindObjectOfType<CreateEnemy>(); player = FindObjectOfType<PlayerScript>(); }
void Start() { _time = 0; //レーン情報取得 _lane = FindObjectOfType <Lane>(); _lanePos = _lane.GetLaneList(); _laneSizeY = _lane.GetLaneSizeY(); }
//public Transform muzzle; void Start() { // Shoot(); _lane = FindObjectOfType <Lane>(); _lanePos = _lane.GetLaneList(); }