Пример #1
0
 void OnTriggerEnter(Collider other)
 {
     if (other.name.Contains("Player"))
     {
         cont.AddResource(typeNum);
         Destroy(gameObject);
     }
 }
Пример #2
0
    IEnumerator MutatorMiniGame()
    {
        string[]      sequence   = new string[6];
        System.Random rnd        = new System.Random();
        int           lastButton = 0;

        for (int i = 0; i < sequence.Length; i++)
        {
            int button = rnd.Next(0, 4);
            if (i > 0)
            {
                if (lastButton == button)
                {
                    button = (lastButton + 1) % 4;
                }
            }
            lastButton = button;
            if (button == 0)
            {
                sequence[i] = "A";
            }
            else if (button == 1)
            {
                sequence[i] = "B";
            }
            else if (button == 2)
            {
                sequence[i] = "X";
            }
            else
            {
                sequence[i] = "Y";
            }
        }


        string[] seqcop = sequence;
        print(sequence[0] + ", " + sequence[1] + ", " + sequence[2] + ", " + sequence[3]);

        if (menuController.isPlayer1Focused)
        {
            while (Input.GetButton("P1_A") || Input.GetButton("P1_B") || Input.GetButton("P1_X") || Input.GetButton("P1_Y"))
            {
                yield return(null);
            }
        }
        else
        {
            while (Input.GetButton("P2_A") || Input.GetButton("P2_B") || Input.GetButton("P2_X") || Input.GetButton("P2_Y"))
            {
                yield return(null);
            }
        }

        foreach (string s in sequence)
        {
            RectTransform[] buttons = generateMinigameUI(seqcop, seqcop.Length);

            if (menuController.isPlayer1Focused)
            {
                while (!Input.GetButtonDown("P1_" + s))
                {
                    yield return(null);
                }
            }
            else
            {
                while (!Input.GetButtonDown("P2_" + s))
                {
                    yield return(null);
                }
            }
            foreach (RectTransform rt in buttons)
            {
                Destroy(rt.gameObject);
            }
            if (seqcop.Length > 0)
            {
                string[] newseqcop = new string[seqcop.Length - 1];
                for (int i = 1; i < seqcop.Length; i++)
                {
                    newseqcop[i - 1] = seqcop[i];
                }
                seqcop = newseqcop;
            }
        }
        inventoryManager.AddResource(input[0] + input[1] - 1);
        menuController.Unfocus();
    }