// Update is called once per frame /*void Update () { * * }*/ //! Add selected itensType in inventory (glassware, reagent liquid and reagent solid). public void ButtonPressed(int index) { switch (itensType) { case ItemType.GLASSWARE: { GameObject item = Instantiate(objectPrefabs[index]) as GameObject; inventory.AddGlassware(item.GetComponent <Glassware>()); item.transform.parent = inventory.transform; } break; case ItemType.REAGENT_LIQUID: { GameObject item = Instantiate(objectPrefabs[index]) as GameObject; inventory.AddReagentLiquid(item.GetComponent <ReagentsLiquid>()); item.transform.parent = inventory.transform; } break; case ItemType.REAGENT_SOLID: { GameObject item = Instantiate(objectPrefabs[index]) as GameObject; inventory.AddReagentSolid(item.GetComponent <ReagentsSolid>()); item.transform.parent = inventory.transform; } break; } }