Пример #1
0
 /// <description>
 /// Get the root Scene object that is loaded.
 /// </description>
 /// <returns>The id of the Root Scene. Will be 0 if no root scene is loaded</returns>
 public void AddDynamicObject(SceneObject sceneObj = null)
 {
     InternalUnsafeMethods.AddDynamicObject__Args _args = new InternalUnsafeMethods.AddDynamicObject__Args()
     {
         sceneObj = sceneObj.ObjectPtr,
     };
     InternalUnsafeMethods.AddDynamicObject()(ObjectPtr, _args);
 }