Пример #1
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 public virtual bool set(int queryId)
 {
     return(InternalUnsafeMethods.set(ObjectPtr, queryId));
 }
Пример #2
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 public TextureNode()
 {
     ObjectPtr = Sim.WrapObject(InternalUnsafeMethods.TextureNodeCreateInstance());
 }
Пример #3
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 protected override void CreateSimObjectPtr()
 {
     ObjectPtr = InternalUnsafeMethods.GuiPanel_create();
 }
Пример #4
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 protected override void CreateSimObjectPtr()
 {
     ObjectPtr = InternalUnsafeMethods.RenderMeshExample_create();
 }
Пример #5
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 public static unsafe SimObjectPtr *WrapObject(IntPtr obj)
 {
     return((SimObjectPtr *)InternalUnsafeMethods.Sim_WrapObject(obj));
 }
Пример #6
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 public virtual bool setPath(string path, string filter)
 {
     return(InternalUnsafeMethods.setPath(ObjectPtr, path, filter));
 }
Пример #7
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 protected override void CreateSimObjectPtr()
 {
     ObjectPtr = InternalUnsafeMethods.GuiDirectoryFileListCtrl_create();
 }
Пример #8
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 public virtual void useCreateHeight(bool enabled)
 {
     InternalUnsafeMethods.useCreateHeight(ObjectPtr, enabled);
 }
Пример #9
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 protected override void CreateSimObjectPtr()
 {
     ObjectPtr = InternalUnsafeMethods.TriggerData_create();
 }
Пример #10
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 protected override void CreateSimObjectPtr()
 {
     ObjectPtr = InternalUnsafeMethods.RenderFormatToken_create();
 }
Пример #11
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 protected override void CreateSimObjectPtr()
 {
     ObjectPtr = InternalUnsafeMethods.FlyingVehicle_create();
 }
Пример #12
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 protected override void CreateSimObjectPtr()
 {
     ObjectPtr = InternalUnsafeMethods.AssetQuery_create();
 }
Пример #13
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 public virtual string getAsset(int resultIndex = -1)
 {
     return(Marshal.PtrToStringUni(InternalUnsafeMethods.getAsset(ObjectPtr, resultIndex)));
 }
Пример #14
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 public virtual int getCount()
 {
     return(InternalUnsafeMethods.getCount(ObjectPtr));
 }
Пример #15
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 public virtual void setFilter(string filter)
 {
     InternalUnsafeMethods.setFilter(ObjectPtr, filter);
 }
Пример #16
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 protected override void CreateSimObjectPtr()
 {
     ObjectPtr = InternalUnsafeMethods.LightFlareData_create();
 }
Пример #17
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 public virtual void reload()
 {
     InternalUnsafeMethods.reload(ObjectPtr);
 }
Пример #18
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 public virtual void apply()
 {
     InternalUnsafeMethods.apply(ObjectPtr);
 }
Пример #19
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 public virtual string getSelectedFile()
 {
     return(Marshal.PtrToStringUni(InternalUnsafeMethods.getSelectedFile(ObjectPtr)));
 }
 public GuiSubmenuBackgroundCtrl()
 {
     ObjectPtr = Sim.WrapObject(InternalUnsafeMethods.GuiSubmenuBackgroundCtrlCreateInstance());
 }
Пример #21
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 protected override void CreateSimObjectPtr()
 {
     ObjectPtr = InternalUnsafeMethods.GuiGameListOptionsProfile_create();
 }
Пример #22
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 protected override void CreateSimObjectPtr()
 {
     ObjectPtr = InternalUnsafeMethods.PathCameraData_create();
 }
Пример #23
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 public virtual void postApply()
 {
     InternalUnsafeMethods.postApply(ObjectPtr);
 }
Пример #24
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 /// <summary>Gets the number of images in the list.</summary>
 /// <description>
 /// 
 /// </description>
 /// <code>
 /// // Request the number of images from the GuiImageList control.
 /// %imageCount = %thisGuiImageList.count();
 /// </code>
 /// <returns>Number of images in the control.</returns>
 /// <see cref="SimObject" />
 public int Count() {
      InternalUnsafeMethods.Count__Args _args = new InternalUnsafeMethods.Count__Args() {
      };
      int _engineResult = InternalUnsafeMethods.Count()(ObjectPtr, _args);
      return _engineResult;
 }
Пример #25
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 internal static void DeleteObjectPtr(SimObjectPtr *objPtr)
 {
     InternalUnsafeMethods.Sim_DeleteObjectPtr((IntPtr)objPtr);
 }
Пример #26
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 /// <summary>Clears the imagelist</summary>
 /// <description>
 /// 
 /// </description>
 /// <code>
 /// // Inform the GuiImageList control to clear itself.
 /// %isFinished = %thisGuiImageList.clear();
 /// </code>
 /// <returns>Returns true when finished.</returns>
 /// <see cref="SimObject" />
 public bool Clear() {
      InternalUnsafeMethods.Clear__Args _args = new InternalUnsafeMethods.Clear__Args() {
      };
      bool _engineResult = InternalUnsafeMethods.Clear()(ObjectPtr, _args);
      return _engineResult;
 }
Пример #27
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 protected override void CreateSimObjectPtr()
 {
     ObjectPtr = InternalUnsafeMethods.afxProjectile_create();
 }
Пример #28
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 /// <description>
 /// Get the type info object for the GuiImageList class.
 /// </description>
 /// <returns>The type info object for GuiImageList</returns>
 public static EngineTypeInfo StaticGetType() {
      InternalUnsafeMethods.StaticGetType__Args _args = new InternalUnsafeMethods.StaticGetType__Args() {
      };
      IntPtr _engineResult = InternalUnsafeMethods.StaticGetType()(_args);
      return new EngineTypeInfo(_engineResult);
 }
Пример #29
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 protected override void CreateObjectPtr()
 {
     ObjectPtr = InternalUnsafeMethods.Create()(new InternalUnsafeMethods.Create__Args());
 }
Пример #30
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 public virtual void clear()
 {
     InternalUnsafeMethods.clear(ObjectPtr);
 }