/// <description> /// Get the root Scene object that is loaded. /// </description> /// <returns>The id of the Root Scene. Will be 0 if no root scene is loaded</returns> public void AddDynamicObject(SceneObject sceneObj = null) { InternalUnsafeMethods.AddDynamicObject__Args _args = new InternalUnsafeMethods.AddDynamicObject__Args() { sceneObj = sceneObj.ObjectPtr, }; InternalUnsafeMethods.AddDynamicObject()(ObjectPtr, _args); }