public SpawnCampMonster(INavGrid navGrid, IMonster m) : base(PacketCmd.PKT_S2C_OBJECT_SPAWN, m.NetId) { Write((byte)0x79); Write((byte)0x01); Write((byte)0x77); Write((byte)0x01); Write((byte)0x63); // 0x63 (99) for jungle monster, 3 for minion WriteNetId(m); WriteNetId(m); Write((byte)0x40); Write(m.X); //x Write(m.GetZ()); //z Write(m.Y); //y Write(m.X); //x Write(m.GetZ()); //z Write(m.Y); //y Write(m.Facing.X); //facing x Write(navGrid.GetHeightAtLocation(m.Facing.X, m.Facing.Y)); //facing z Write(m.Facing.Y); //facing y WriteConstLengthString(m.Name, 64); WriteConstLengthString(m.Model, 64); WriteConstLengthString(m.Name, 64); WriteConstLengthString(m.SpawnAnimation, 64); Write((int)m.Team); // Probably a short Fill(0, 12); // Unk Write((int)m.CampId); // Camp id. Camp needs to exist Write(0); // Unk Write((int)m.CampUnk); Write(1); // Unk Write(m.SpawnAnimationTime); // After this many seconds, the camp icon appears in the minimap Write(1191.533936f); // Unk Write(1); // Unk Fill(0, 40); // Unk Write(1.0f); // Unk Fill(0, 13); // Unk Write((byte)3); //type 3=champ/jungle; 2=minion Write((byte)0xF1); //<-| Write((byte)0xFB); // |-> Unk Write((byte)0x27); // | Write((byte)0x00); //<-| Write(m.X); //x Write(m.Y); //y Write(-0.8589599f); // rotation1 from -1 to 1 Write(0.5120428f); // rotation2 from -1 to 1 }
public SpawnMonster(INavGrid navGrid, IMonster m) : base(PacketCmd.PKT_S2C_OBJECT_SPAWN) { WriteNetId(m); Write((short)345); Write((short)343); Write((byte)0x63); // 0x63 (99) for jungle monster, 3 for minion WriteNetId(m); WriteNetId(m); Write((byte)0x40); Write(m.X); //x Write(m.GetZ()); //z Write(m.Y); //y Write(m.X); //x Write(m.GetZ()); //z Write(m.Y); //y Write(m.Facing.X); //facing x Write(navGrid.GetHeightAtLocation(m.Facing.X, m.Facing.Y)); //facing z Write(m.Facing.Y); //facing y WriteConstLengthString(m.Name, 64); WriteConstLengthString(m.Model, 64); WriteConstLengthString(m.Name, 64); Fill(0, 64); // empty Write((int)m.Team); // Probably a short Fill(0, 12); Write(1); //campId 1 Write(100); Write(74); Write((long)1); Write(115.0066f); Write((byte)0); Fill(0, 11); Write(1.0f); // Unk Fill(0, 13); Write((byte)3); //type 3=champ/jungle; 2=minion Write(13337); Write(m.X); //x Write(m.Y); //y Write(-0.8589599f); // rotation1 from -1 to 1 Write(0.5120428f); //rotation2 from -1 to 1 }