public void Update() { try { bt_clone = GameObject.FindGameObjectWithTag("enemy"); bt_clone_id = bt_clone.GetInstanceID(); if (bt_id != bt_clone_id) { bt_script = bt_clone.GetComponent <IMonster>(); bt_script.AddObserver(this); bt_id = bt_clone_id; } } catch { } try { goomba_clone = GameObject.FindGameObjectWithTag("enemy_goomba"); goomba_clone_id = goomba_clone.GetInstanceID(); if (goomba_id != goomba_clone_id) { goomba_script = goomba_clone.GetComponent <IMonster>(); goomba_script.AddObserver(this); goomba_id = goomba_clone_id; } } catch { } try { rt_clone = GameObject.FindGameObjectWithTag("enemy_rt"); rt_clone_id = rt_clone.GetInstanceID(); if (rt_id != rt_clone_id) { rt_script = rt_clone.GetComponent <IMonster>(); rt_script.AddObserver(this); rt_id = rt_clone_id; } } catch { } }
public void Update() { try { bt_clone = GameObject.FindGameObjectWithTag("enemy"); bt_clone_id = bt_clone.GetInstanceID(); if (bt_id != bt_clone_id) { bt_script = bt_clone.GetComponent <IMonster>(); bt_script.AddObserver(this); bt_id = bt_clone_id; } } catch { } try { goomba_clone = GameObject.FindGameObjectWithTag("enemy_goomba"); goomba_clone_id = goomba_clone.GetInstanceID(); if (goomba_id != goomba_clone_id) { goomba_script = goomba_clone.GetComponent <IMonster>(); goomba_script.AddObserver(this); goomba_id = goomba_clone_id; } } catch { } try { rt_clone = GameObject.FindGameObjectWithTag("enemy_rt"); rt_clone_id = rt_clone.GetInstanceID(); if (rt_id != rt_clone_id) { rt_script = rt_clone.GetComponent <IMonster>(); rt_script.AddObserver(this); rt_id = rt_clone_id; } } catch { } if (Input.GetButtonDown("interact") && current) { string item = current.name; if (item.Contains("bomb")) { numberOfBombs += 1; } else if (item.Contains("fire")) { numberOfFireBalls += 5; } Destroy(current.gameObject); } try { if (Input.GetButtonDown("UseBomb")) { if (numberOfBombs > 0) { numberOfBombs--; GameObject playerObject = GameObject.FindGameObjectWithTag("Player"); Vector3 pos = playerObject.transform.position; string direction = ((Hero)playerObject.GetComponent <Hero>()).getDirection(); switch (direction) { case "up": pos += Vector3.up; break; case "down": pos += Vector3.down; break; case "left": pos += Vector3.left; break; case "right": pos += Vector3.right; break; } pos.z = -1; Instantiate(Resources.Load("bomb_activated"), pos, Quaternion.identity); } } } catch (System.NullReferenceException e) { } }