public override void MonsterEmotes(IMonster monster, bool friendSmile = true) { Debug.Assert(monster != null); gOut.Write("{0}{1} {2}{3} at you.", Environment.NewLine, monster.GetTheName(true), monster.EvalReaction("growl", "look", friendSmile ? "smile" : "wave"), monster.EvalPlural("s", "")); }
public override void MonsterSmiles(IMonster monster) { Debug.Assert(monster != null); gOut.Write("{0}{1} {2}{3} at you.", Environment.NewLine, monster.GetTheName(true), monster.EvalFriendliness("growl", "look", "smile"), monster.EvalPlural("s", "")); }
public virtual void PrintPolitelyRefuses(IMonster monster) { Debug.Assert(monster != null); gOut.Print("{0} politely refuse{1}.", monster.GetTheName(true), monster.EvalPlural("s", "")); }
public override void MonsterEmotes(IMonster monster, bool friendSmile = true) { Debug.Assert(monster != null); var rl = RollDice(1, 100, 0); // Giant rat if (monster.Uid == 1) { gOut.Write("{0}{1} {2} at you.", Environment.NewLine, monster.GetTheName(true), rl > 80 ? "squeals" : rl > 50 ? "squeaks" : "hisses"); } // Skeleton/Gargoyle else if ((monster.Uid == 3 || monster.Uid == 8) && rl > 50) { gOut.Write("{0}{1} hisses at you.", Environment.NewLine, monster.GetTheName(true)); } // Zombie else if (monster.Uid == 4 && rl > 50) { gOut.Write("{0}{1} snarls at you.", Environment.NewLine, monster.GetTheName(true)); } // Ghoul/Ghast else if (monster.Uid == 6 || monster.Uid == 7) { gOut.Write("{0}{1} {2} at you.", Environment.NewLine, monster.GetTheName(true), rl > 80 ? "hisses" : rl > 50 ? "snarls" : "growls"); } // Shadow/Specter/Wraith/Dark Hood/Animated suit of armor else if (monster.Uid == 9 || monster.Uid == 14 || monster.Uid == 16 || monster.Uid == 21 || monster.Uid == 23) { gOut.Write("{0}{1} gestures at you.", Environment.NewLine, monster.GetTheName(true)); } // Will-o'-the-wisp else if (monster.Uid == 10) { gOut.Write("{0}{1} {2} at you.", Environment.NewLine, monster.GetTheName(true), rl > 50 ? "brightly flashes" : "hums"); } // Pocket dragon/Giant crayfish/Giant scorpion else if ((monster.Uid == 24 && monster.Reaction != Friendliness.Neutral) || monster.Uid == 37 || monster.Uid == 39) { gOut.Write("{0}{1} hisses at you.", Environment.NewLine, monster.GetTheName(true)); } // Beholder else if (monster.Uid == 36 && monster.Reaction == Friendliness.Friend) { gOut.Write("{0}{1} smiles back.", Environment.NewLine, monster.GetTheName(true)); } // Griffin/Small griffin else if (monster.Uid == 40 || (monster.Uid == 41 && monster.Reaction != Friendliness.Neutral)) { gOut.Write("{0}{1} {2} at you.", Environment.NewLine, monster.GetTheName(true), rl > 80 ? monster.EvalPlural("screeches", "screech") : rl > 50 ? monster.EvalPlural("squawks", "squawk") : monster.EvalPlural("hisses", "hiss")); } // Jaldi'al the lich else if (monster.Uid == 43) { gOut.Write("{0}{1} {2} at you.", Environment.NewLine, monster.GetTheName(true), rl > 80 ? "hollowly chuckles" : rl > 50 ? "gestures" : "glares"); } // Jungle bekkah else if (monster.Uid == 44) { gOut.Write("{0}{1} {2} at you.", Environment.NewLine, monster.GetTheName(true), rl > 80 ? monster.EvalPlural("roars", "roar") : rl > 50 ? monster.EvalPlural("snarls", "snarl") : monster.EvalPlural("hisses", "hiss")); } // Non-emoting monsters else if (Constants.NonEmotingMonsterUids.Contains(monster.Uid)) { gOut.Write("{0}{1} {2} not responsive.", Environment.NewLine, monster.GetTheName(true), monster.EvalPlural("is", "are")); } else { base.MonsterEmotes(monster, friendSmile); } }