public bool Update(IFightFSM fight, BlockFunc func, int frameindex)
        {
            if (func.intParam3 == 1 && !fight.IsHit())              //是否攻击中
            {
                //                Debug.Log("false");
                return(false);
            }
            bool   active = false;
            int    v      = fight.GetProp(func.strParam0);
            int    tv     = func.intParam1;
            PropOp op     = (PropOp)func.intParam2;

            if (op == PropOp.Add)
            {
                v += tv;
                fight.SetProp(func.strParam0, v);
                active = true;
            }
            else if (op == PropOp.Set)
            {
                v = tv;
                fight.SetProp(func.strParam0, v);
                active = true;
            }
            else if (op == PropOp.Eat && v >= tv)
            {
                v -= tv;
                fight.SetProp(func.strParam0, v);
                active = true;
            }

            if (active && !string.IsNullOrEmpty(func.strParam1))
            {
                fight.ChangeBlock(func.strParam1, func.intParam0);
                return(true);
            }
            return(false);
        }