public bool Update(IFightFSM fight, BlockFunc func, int frameindex) { //增加抓握,和跟踪点 fight.FE_AddHit(func.intParam0, func.intParam1, func.strParam0, func.intParam2, func.strParam1, func.intParam3 > 0, func.intParam4 > 0); return(false); }
public bool Update(IFightFSM fight, BlockFunc func, int frameindex) { //增加抓握,和跟踪点 fight.FE_AddHit(func.intParam0, func.intParam1, func.strParam0, func.intParam2, func.strParam1, func.intParam3 > 0, func.intParam4 > 0); return(false); }