Пример #1
0
        public bool Update(IFightFSM fight, BlockFunc func, int frameindex)
        {
            switch ((Conditon)func.intParam0)
            {
            case Conditon.Direct:
                fight.SetForceClear();

                break;

            case Conditon.Jump_Fall:
                if (fight.Jump_IsFall())
                {
                    fight.SetForceClear();
                }
                break;

            case Conditon.Jump_Floor:

                if (fight.Jump_IsFloor())
                {
                    fight.SetForceClear();
                    /* Debug.Log("setzero!");*/
                }
                break;

            default:
                break;
            }
            return(false);
        }
Пример #2
0
        public bool Update(IFightFSM fight, BlockFunc func, int frameindex)
        {
            //if (func.activeFrameBegin < 0 || frameindex < func.activeFrameBegin) return false;
            //if (func.activeFrameEnd >= 0 && frameindex > func.activeFrameEnd) return false;

            if (func.intParam0 == 1)
            {
                fight.SetForceClear();
            }

            if (func.intParam1 == 1)
            {
                var dir = FBJoy2.g_joy.curState.dir;
                fight.AddForceSpeedWithoutCharDir(new Vector3(func.vecParam0.x * dir.x, 0, func.vecParam0.z * dir.y));
            }
            else
            {
                fight.AddForceSpeed(func.vecParam0);
                /*   Debug.Log("Force:" + func.vecParam0);*/
            }
            return(false);
        }