public bool Update(IFightFSM fight, BlockFunc func, int frameindex) { fight.CreateFlyItem(func.intParam0, func.intParam1, func.strParam0, func.vecParam0); return(false); }
public bool Update(IFightFSM fight, BlockFunc func, int frameindex) { fight.CreateFlyItem(func.intParam0, func.intParam1, func.strParam0, func.vecParam0); return(false); }