// Use this for initialization void Start() { // Get the rigid body component for later use rb = GetComponent <Rigidbody>(); // Get the player collider coll = GetComponent <Collider>(); // Refresh the HUD hud.Refresh(); }
// Use this for initialization void Start() { //rigid body of moving platform. drag and drop in unity MovPlat = MovPlat.GetComponent <Rigidbody>(); //get the rigid body component for later use rb = GetComponent <Rigidbody>(); //get the player collider coll = GetComponent <Collider>(); //refresh the HUD hud.Refresh(); }