Пример #1
0
    private void OnCollisionEnter(Collision collision)
    {
        if (collision.gameObject.tag == "Sphere") // Increase player score when collecting a sphere
        {
            updateScore.IncreasePlayerScore();
        }

        if (collision.gameObject.tag == "Hoarder" || collision.gameObject.tag == "officer") // Lose sphere when colliding with Hoarder or Officer
        {
            updateScore.LoseSpheres(decreaseScoreAmount);
        }
    }