private void OnCollisionEnter2D(Collision2D collision) { string tag = collision.collider.tag; switch (tag) { case "敵人法術": if (gm.HurtAndCheckDead()) { Dead(); gm.ShowGameMenu(false); } break; case "Key": gm.addKey(); Destroy(collision.collider.transform.gameObject); break; case "Speedup": speed += 2; Destroy(collision.collider.transform.gameObject); break; case "addLive": gm.addLive(); Destroy(collision.collider.transform.gameObject); break; default: break; } }