//TODO: Siisti Swipet alta void Swipe(Vector2 spot) { Collider2D[] hitCollidersTile = Physics2D.OverlapCircleAll(spot, fingerSize, layerMaskTile); int i = 0; while (i < hitCollidersTile.Length) { hitCollidersTile[i].gameObject.SetActive(false); i++; gm.EnergyEvent(eConsPerDig); } Collider2D[] hitCollidersEnergy = Physics2D.OverlapCircleAll(spot, fingerSize, layerMaskEnergy); int j = 0; while (j < hitCollidersEnergy.Length) { hitCollidersEnergy[j].gameObject.SetActive(false); j++; gm.EnergyEvent(eAddedPerItem); } }