void Start() { g_game_Con_Script = GameObject.Find("Game_Controller").GetComponent <Game_Controller>(); g_check_Script = GameObject.Find("Dice_Controller").GetComponent <Check_Dice>(); g_rotate_Script = GetComponent <Dice_Rotate>(); g_work_Array = new int[6]; //縦横高さを決めた数へ変更する (g_max_Ver, g_max_Side, g_max_High) = g_game_Con_Script.Get_Array_Max(); //スタート時にくっつくダイスを探す All_Check(); }