//Set the cell chosen to the value of the player marker (Default will be "X") public void SetPlayerMarker() { if (_controller._playerMove) { _btnText.text = _controller.GetPlayerMarker(); _button.interactable = false; _controller.PlaySound(); _controller._lastPlacedMarker = _button; _controller.EndTurn(); } }
public void SetSpace() { buttonText.text = gameController.GetPlayerSide(); button.interactable = false; gameController.EndTurn(); }