public static void _Store_4125(Rect val, GameStore gs) { gs.WriteSingle(val.x); gs.WriteSingle(val.y); gs.WriteSingle(val.width); gs.WriteSingle(val.height); }
public static void _Store_34(Quaternion val, GameStore gs) { gs.WriteSingle(val.x); gs.WriteSingle(val.y); gs.WriteSingle(val.z); gs.WriteSingle(val.w); }
public static void _Store_221(Color val, GameStore gs) { gs.WriteSingle(val.r); gs.WriteSingle(val.g); gs.WriteSingle(val.b); gs.WriteSingle(val.a); }
public static void _Store_169(Vector2 val, GameStore gs) { gs.WriteSingle(val.x); gs.WriteSingle(val.y); }
public static void _Store_4120(Matrix4x4 val, GameStore gs) { gs.WriteSingle(val.m00); gs.WriteSingle(val.m01); gs.WriteSingle(val.m02); gs.WriteSingle(val.m03); gs.WriteSingle(val.m10); gs.WriteSingle(val.m11); gs.WriteSingle(val.m12); gs.WriteSingle(val.m13); gs.WriteSingle(val.m20); gs.WriteSingle(val.m21); gs.WriteSingle(val.m22); gs.WriteSingle(val.m23); gs.WriteSingle(val.m30); gs.WriteSingle(val.m31); gs.WriteSingle(val.m32); gs.WriteSingle(val.m33); }
public static void _Store_33(Vector3 val, GameStore gs) { gs.WriteSingle(val.x); gs.WriteSingle(val.y); gs.WriteSingle(val.z); }