Beispiel #1
0
 public static void _Store_4125(Rect val, GameStore gs)
 {
     gs.WriteSingle(val.x);
     gs.WriteSingle(val.y);
     gs.WriteSingle(val.width);
     gs.WriteSingle(val.height);
 }
Beispiel #2
0
 public static void _Store_34(Quaternion val, GameStore gs)
 {
     gs.WriteSingle(val.x);
     gs.WriteSingle(val.y);
     gs.WriteSingle(val.z);
     gs.WriteSingle(val.w);
 }
Beispiel #3
0
 public static void _Store_221(Color val, GameStore gs)
 {
     gs.WriteSingle(val.r);
     gs.WriteSingle(val.g);
     gs.WriteSingle(val.b);
     gs.WriteSingle(val.a);
 }
Beispiel #4
0
 public static void _Store_169(Vector2 val, GameStore gs)
 {
     gs.WriteSingle(val.x);
     gs.WriteSingle(val.y);
 }
Beispiel #5
0
 public static void _Store_4120(Matrix4x4 val, GameStore gs)
 {
     gs.WriteSingle(val.m00);
     gs.WriteSingle(val.m01);
     gs.WriteSingle(val.m02);
     gs.WriteSingle(val.m03);
     gs.WriteSingle(val.m10);
     gs.WriteSingle(val.m11);
     gs.WriteSingle(val.m12);
     gs.WriteSingle(val.m13);
     gs.WriteSingle(val.m20);
     gs.WriteSingle(val.m21);
     gs.WriteSingle(val.m22);
     gs.WriteSingle(val.m23);
     gs.WriteSingle(val.m30);
     gs.WriteSingle(val.m31);
     gs.WriteSingle(val.m32);
     gs.WriteSingle(val.m33);
 }
Beispiel #6
0
 public static void _Store_33(Vector3 val, GameStore gs)
 {
     gs.WriteSingle(val.x);
     gs.WriteSingle(val.y);
     gs.WriteSingle(val.z);
 }