Пример #1
0
    public static void _Store_5716(object val, GameStore gs)
    {
        MultiValueListDictionary <uint, TriggerActionBase> dictionary = val as MultiValueListDictionary <uint, TriggerActionBase>;

        gs.WriteInt32(dictionary.Count);
        DictionaryView <uint, ListView <TriggerActionBase> > .Enumerator enumerator = dictionary.GetEnumerator();
        while (enumerator.MoveNext())
        {
            KeyValuePair <uint, ListView <TriggerActionBase> > current = enumerator.Current;
            gs.WriteUInt32(current.Key);
            KeyValuePair <uint, ListView <TriggerActionBase> > pair2 = enumerator.Current;
            int count = pair2.Value.Count;
            gs.WriteInt32(count);
            for (int i = 0; i < count; i++)
            {
            }
        }
    }
Пример #2
0
    public static void _Store_117(object val, GameStore gs)
    {
        ArrayList list = val as ArrayList;

        gs.WriteInt32(list.Count);
        for (int i = 0; i < list.Count; i++)
        {
            StoreExtendPlugin._Store_75(list[i], gs);
        }
    }
Пример #3
0
 public static void _Store_4289(KeyValuePair <uint, int> val, GameStore gs)
 {
     gs.WriteUInt32(val.Key);
     gs.WriteInt32(val.Value);
 }
Пример #4
0
 public static void _Store_91(LayerMask val, GameStore gs)
 {
     gs.WriteInt32(val.value);
 }