Пример #1
0
 public void Notifying(GamePlay.Component.GComponent component)
 {
     SourceNode?.Notifying(component);
     DestinationNode?.Notifying(component);
 }
 public void Notifying(GamePlay.Component.GComponent component)
 {
     BaseNode?.Notifying(component);
     AdditiveNode?.Notifying(component);
 }
Пример #3
0
 internal void TickNotify(GamePlay.Component.GComponent component)
 {
     Clip?.TickNofity(component);
 }
Пример #4
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 public void Notifying(GamePlay.Component.GComponent component)
 {
     mCrossfade.ToNode?.Notifying(component);
 }
Пример #5
0
 public void Notifying(GamePlay.Component.GComponent component)
 {
     FromNode?.Notifying(component);
     ToNode?.Notifying(component);
 }
Пример #6
0
 public void RegBeforeRenderCommitComp(GamePlay.Component.GComponent comp)
 {
     TickBeforeRenderCommitComps.Add(comp);
 }