Esempio n. 1
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 public void Notifying(GamePlay.Component.GComponent component)
 {
     SourceNode?.Notifying(component);
     DestinationNode?.Notifying(component);
 }
 public void Notifying(GamePlay.Component.GComponent component)
 {
     BaseNode?.Notifying(component);
     AdditiveNode?.Notifying(component);
 }
Esempio n. 3
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 internal void TickNotify(GamePlay.Component.GComponent component)
 {
     Clip?.TickNofity(component);
 }
Esempio n. 4
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 public void Notifying(GamePlay.Component.GComponent component)
 {
     mCrossfade.ToNode?.Notifying(component);
 }
Esempio n. 5
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 public void Notifying(GamePlay.Component.GComponent component)
 {
     FromNode?.Notifying(component);
     ToNode?.Notifying(component);
 }
Esempio n. 6
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 public void RegBeforeRenderCommitComp(GamePlay.Component.GComponent comp)
 {
     TickBeforeRenderCommitComps.Add(comp);
 }