public void Notifying(GamePlay.Component.GComponent component) { SourceNode?.Notifying(component); DestinationNode?.Notifying(component); }
public void Notifying(GamePlay.Component.GComponent component) { BaseNode?.Notifying(component); AdditiveNode?.Notifying(component); }
internal void TickNotify(GamePlay.Component.GComponent component) { Clip?.TickNofity(component); }
public void Notifying(GamePlay.Component.GComponent component) { mCrossfade.ToNode?.Notifying(component); }
public void Notifying(GamePlay.Component.GComponent component) { FromNode?.Notifying(component); ToNode?.Notifying(component); }
public void RegBeforeRenderCommitComp(GamePlay.Component.GComponent comp) { TickBeforeRenderCommitComps.Add(comp); }