void Start() { timeIndex = 0; pos = Camera.main.WorldToScreenPoint(transform.position); pos.x = pos.x / Screen.width; pos.y = (pos.y / Screen.height) + 0.010f; gt1 = GUIText.Instantiate(gt0, pos, Quaternion.identity) as GUIText; stringToEdit = arrTime [timeIndex]; Debug.Log("|-o-| " + gameObject.name + "pos " + pos + " tf: " + transform.position); }
// Use this for initialization void Start() { pauseState = 0; quit = (GUIText.Instantiate(quitPrefab) as GUIText); background = (GUITexture.Instantiate(backgroundPrefab) as GUITexture); quit.GetComponent <Collider>().enabled = false; quitColor = quit.color; bgColor = background.color; quitColor.a = 0; bgColor.a = 0; quit.color = quitColor; background.color = bgColor; }